Watson Guide

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Watson Guide

Post  mikosu on Sun Feb 14, 2010 4:02 pm

In progress.

Normals
6A - Only standing overhead
j.B - No range but is a good way of coming in aggressively, the lower it's done the better
j.2B - Cancels into anything on hit
j.D
2A - Gatlings into itself and 2B
2B - Cancels into 236A/C and 236B/D
2D - Only KND low

Specials
236A/C - C version is higher up, A version near the ground. Levels up through C normals. LV1 is really only useful in blockstrings and combos.
j.236B/D - Crossup potential

Combos
2A, 2A, 2B
2A, 2A, 2D
5C, 5D
(j.C \/) 5A, 5B, 2C, j.D, j.2B, j.C - BnB for LVing

-End air combos differently depending upon what you want. j.A/B for a crossunder depending on your height. j.C for LVing. j.214D for untechable KND and most dmg.
-His dash can be cancelled into jump.
-Focus on LVing up first to make the moves that require it actually useful.
-5C and j.C are his best range pokes.
-LV 3 236A and C are tempting to gatchi so take advantage of this by rushing in ahead of or behind the projectiles to make them reconsider.

mikosu
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Re: Watson Guide

Post  LiSyaoran on Thu Jun 03, 2010 4:29 pm

Do Continue....

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